Gets and sets the degree of opacity of the terrain. This value can be any value between 0.1 for almost-transparent and 1 for opaque.
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JavaScript |
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Opacity |
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C# |
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double Opacity { get; set; } |
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C++ |
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HRESULT Opacity([out, retval] double* Opacity) HRESULT Opacity([in] double Opacity) |
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