This interface gives the client access to roof face properties. You can define the shape of the roof as a flat surface, or as an angular surface. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.
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Properties |
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An IColor65 representing the roof face color. (Inherited from IBuildingFace65) |
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Determines the fill type for the roof. (Inherited from IBuildingFace65) |
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The height of the top of the angular roof above the building. |
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Determines whether the roof is flat or angular. |
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An IObjectTexture65 representing the roof face texture. (Inherited from IBuildingFace65) |