Home > Working with SGWorld > ISGWorld > OnFrame
This event is sent in each frame, before the frame is rendered, to allow the client to perform any per frame activities (i.e. moving objects on the terrain).
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 OnFrame()  | 
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 C#  | 
 
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 void OnFrame()  | 
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 C++  | 
 
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 HRESULT OnFrame()  | 
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