The CreateCylinder method creates a cylinder in the 3D Window.
JavaScript |
|
CreateCylinder( Position, Radius, ObjectHeight , LineColor , FillColor , NumOfSegments , GroupID , Description ) |
C# |
|
ITerrain3DRegBase61 CreateCylinder( IPosition61 Position, double Radius, double ObjectHeight = 20, object LineColor = -16711936, object FillColor = -10197916, int NumOfSegments = -1, int GroupID = 0, string Description = "") |
C++ |
|
HRESULT CreateCylinder( IPosition61 * Position, double Radius, double ObjectHeight, VARIANT LineColor, VARIANT FillColor, long NumOfSegments, LONG_PTR GroupID, BSTR Description, ITerrain3DRegBase61 ** pITerrain3DRegBase61 ) |
Parameters
Position
An IPosition61 representing the position and orientation of the object on the terrain.
Radius
The radius of the cylinder in meters.
ObjectHeight
The height of the cylinder in meters.
NumOfSegments
The number of segments the cylinder has. The more segments, the smoother and more circular it appears.
LineColor
The color of the lines that make up the cylinder. The color value is used to specify color and transparency values. This parameter can be any of the following:
· An IColor61 object.
· A number which represents the color in ABGR format (0xAABBGGRR). The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; the third byte contains a value for blue. The high-order byte contains a value for alpha.
· A string that represents HTML color format (“#RRGGBB”).
FillColor
The color which fills the cylinder, if the alpha value is greater than zero. The color value is used to specify color and transparency values. This parameter can be any of the following:
· An IColor61 object.
· A number which represents the color in ABGR format (0xAABBGGRR). The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; the third byte contains a value for blue. The high-order byte contains a value for alpha.
· A string that represents HTML color format (“#RRGGBB”).
GroupID
The Project Tree group in which the cylinder is created. If it is set to zero, the object is created under the root. You can obtain the GroupID by one of the following methods:
§ Create the group using IProjectTree61.CreateGroup.
§ Find the group, if you know the name, using IProjectTree61.FindItem.
§ Traverse the Tree using IProjectTree61 methods such as GetNextItem (), until you come to the desired GroupID.
Description
The name of the cylinder as it appears in the Project Tree. If an empty string is passed into this parameter, TerraExplorer assigns it a unique name.
Return Value
pITerrain3DRegBase61
An ITerrain3DRegBase61, representing the newly created cylinder.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.